Lily Asada

...whose flame is the imprisoned lightning...

Description:

Stats
Cool +3
Hard -2
Hot +3
Sharp +1
Will +2

Moves
Special – Fortunes: At the beginning of the session, roll+Fortune. On a 10+, your followers have surplus. On a 7–9, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists resources, that’s your personal share.

  • Mother’s Faithful (fortune+2 1-resources growth judgment desperation)

Human – Ambition – Inspiring Leader: When you use words or deeds to inspire your people, roll +Hot. On a 10+, hold 3. On a 7-9, hold 1. At any time, you can spend your hold 1 for 1 to:

  • Give someone under your command +1forward.
  • Give someone under your command +1-armor for 1 tick.
  • Give someone under your command +1-harm for 1 tick.
  • Give someone under your command +1 per hold spent to call on inner strength

Leader – Tactical Acumen: You look at every situation with a tactical eye, and are commonly prepared for most surprises. When you declare retroactively that you’ve already set something up, roll +Cool. On a 10+ it’s just as you say. On a 7-9, you set it up but here at the crucial moment the GM can introduce some hitch or delay. On a miss, you set it up, but since then things you don’t know about have seriously changed.

Leader – Command: When you lead a gang into battle, roll+Cool. On a 10+, hold 3. On a 7-9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your gang:

  • Make a hard advance
  • Stand strong against a hard advance
  • Make an organized retreat
  • Show mercy to their defeated enemies
  • Fight and die to the last

On a miss, your orders get misunderstood, garbled, or otherwise confused.

  • The Irregulars (2-harm gang medium 1-armor 4-shields desertion)

Leader – Paragon: You have a reputation as a beacon of hope. When you share with another player’s character your vision and methods, roll+Will. On a 10+, hold 3 over them. On a 7-9, hold 2. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience, typically for taking actions that follow your example. On a miss, they hold 1 over you, on the same terms.

Personal – Battlefield Medic:
When you are caring for people, not fighting, you get +1armor. You get a medical kit and mundane medical supplies worth 8-stock (see Medical Kit in Gear). Furthermore, you have med packs with four doses of medi-gel and the knowledge to use it effectively. When you apply medi-gel in an emergency expend one dose of medi-gel and roll +Sharp. On a 10+, they heal 4-Shock. On a 7-9, they heal 2-Shock. On a miss, something goes awry.

Personal – Contact Network: You have developed an extensive network of contacts and allies who can provide help or resources in a pinch. Your contacts respect allure and force of personality.

At the beginning of the session, or as soon thereafter as you are in a position to do so, you may contact your network and roll+Hot. On a 10+, hold 3. On a 7-9, hold 1. You may spend your hold anytime during the session, 1 for 1 to:

  • Get something done: find one or more contacts to accomplish some off-screen task
  • Lean on someone: convince a character as though you’d rolled a 10+ to seduce or manipulate
  • Gather intel: learn something about a subject as though you’d rolled a 10+ to consult your training
  • Analyze intel: gain access to the insight peripheral move for one course of action
  • Borrow resources: gain temporary access to an item, piece of equipment, or service

On a miss, your network needs a favor in return. Lose access to this move until you can satisfy them.

Wildcard – Demagogue: When you speak passionately to a crowd, roll+Hot. On a 10+, hold 3. On a 7-9, hold 1. At any time, you can spend your hold 1 for 1 to have the mob:

  • Bring people forward and deliver them
  • Bring forward their precious things
  • Unite and fight for you as a gang
  • Fall into a frenzy of uninhibited emotion (your call)
  • Go quietly back to their lives

On a miss, the mob turns on you.

Wildcard – I Lift My Lamp By the Golden Door: At the beginning of the session, roll+Hot. On a 10+, hold 2. On a 7-9, hold 1. At any time, you may spend your hold to name an NPC, and the GM will choose one of the following:

  • They need a new religion! They’ll come to see you, earnestly looking to join the Mother’s Faithful.
  • They don’t need a new religion, but you or your people have done them right, and they owe you a favor.
  • They may or may not need a new religion, but they see you as a necessary ally for their own designs, and want to curry your favor with a useful gift.

On a miss, somebody’s going to come gunning for you. Religious leaders are always a high-priority target.

Gear:

  • 5-resources
  • M-5 Phalanx (2-harm close loud)
  • N-7 Paladin (3-harm close loud reload)
  • Omniblade (2-harm hand implanted)
  • Light Armor (1-armor)
  • Medical Kit (5 stock)
  • Personal Shield Generator (2-shields)
  • Goodwill with the Talons
  • Favors from the Blue Suns
  • Celebrity on Lorek
  • Territory encompassing most of Daru
  • Voting Interest in the Omega Coalition

History

  • Artemisia +2
  • Astrophel +1
  • Atma +3
  • Daro Tas +1
  • Drala +1
  • Jarek +1
  • Kragg +1
  • Malintzin +0
  • Nova +1
  • Quinn +3
  • Siala -1
  • Kurg +1

XP
XXXXX

Advances: +1 Cool, +1 Hot, +1 Will, +2 Class Moves (Command, Paragon), +1 Personal Move (Contact Network), +1 Move (Demagogue), Second Character, Advance 3 Moves (Act Under Fire, Seduce or Manipulate, Call on Inner Strength), +1 Custom Move (I Lift My Lamp)

Bio:

Leliana Jeanne Asada, better known as Lily Asada, better known as Commander Lily Asada. Her complete lack of any formal military background aside, she adopted for herself an officer’s title and bandies it about mercilessly. Sometimes, people even follow her commands. Curiously, there’s a very high success rate for people that do. For all that she’s a razor-tongued firebrand that can’t handle a gun to save her life, she’s got a ridiculous eye for tactical opportunities and a remarkable ability to get the absolute best out of people when they’re willing to listen to her.

It was pure luck that Lily didn’t die when the Reapers hit Earth. Had it happened a week earlier, she would have. Instead, she wound up off-world, studying with a multi-species group of similarly bright-eyed young students with their whole lives before them and absolutely no upcoming galactic catastrophes or mass extinctions to derail their big dreams and limitless potential. (Fucking Reapers.) Then there were the pirates. That’s where Milana died. (Fucking pirates.) Then there was the chance encounter with Cerberus that happened six times in a row. That’s where Annika died. (Fucking Cerberus.) Then, well, then Lily wound up caught in a gang war on Omega proper. With Cerberus yet again. (Fucking Cerberus.) That’s where she decided she really didn’t like getting shot at, and was “recruited” in a way that was totally “voluntary” by Eclipse. (Fucking Eclipse.)

If nothing else, Lily definitely learned something from her wartime experience: Cerberus are a bunch of dicks.

Lily prefers maxims that don’t encourage behavior modification on her part.

Lily Asada

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