Battle Moves

Battle Moves

The 4 “Optional Battle Moves” from Apocalypse World are in play (some have been modified from their original form). I’ve added a new one called “Defend a Secure Position.” Any time a move uses the phrase go into battle it indicates a move that is rolled at the start of a Battle Countdown. For reference, the battle moves are:

Defend a Secure Position
When you defend a secure position roll +Hard. On a 10+, hold 3, on a 7-9, hold 1. As long as you defend that position, you may spend your hold, 1 for 1, to:

  • Grant someone in your position 2-cover (lost in the same way as shields, non-refreshable).
  • Grant yourself 2-cover (lost in the same way as shields, non-refreshable).
  • Suppress an assault against your position, the enemy must stop their advance for one tick.

On a miss, your position is no longer secure – it’s now untenable, and you proceed accordingly.

Provide Covering Fire
When you provide covering fire for someone, roll +Cool. On a hit, you keep them from coming under fire for that tick of combat. On a 7-9, their position or course is untenable, and they proceed accordingly. On a miss, they suffer concentrated fire now.

Maintain an Untenable Position or Course
When you maintain an untenable course or position, roll +Hard. On a hit you can hold it, and you’ll come under only incidental fire, even past 9:00. On a 7-9, things are still untenable or insecure, you’re glitched until you’re safe. On a miss, you have to abandon your position now or suffer concentrated fire.

Hit the Deck
When you hit the deck to avoid enemy fire, roll +Sharp. On 10+, you are safe. On 7-9, you get to cover, but the GM chooses 1:

  • You’re pinned down (you are glitched until you relocate or the incoming fire stops)
  • You dropped/lost something essential
  • You take 1-shock

Follow Through on Someone Else’s Move
When you follow through on someone else’s move, roll +Hx (+Sharp for NPCs). On a 10+, the GM chooses one of the following for you, as appropriate:

  • You inflict +1-harm.
  • You dominate someone’s position.
  • You make an untenable course or position secure.
  • You avoid all fire.
  • You create an opportunity and follow through to full effect.

On a 7-9, you create an opportunity, but you haven’t seized it or followed through on it yet. The GM will tell you what it is. On a miss, the GM chooses one of the above for an appropriate NPC instead.

Battle Moves

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