XP and Advancement

Advancement

Experience is not gained by rolling “highlighted stats” like in Apocalypse World. Instead, you mark experience whenever you roll a 6- on any Move except the suffer harm and suffer mental trauma moves. You also mark experience whenever your Hx to another character reaches +4, and rolls over to +1, or as the result of other moves that instruct you to mark experience.

The Advancement chart is standardized for all classes. Check off each advancement as it’s purchased. You may only purchase each item once:

  • __ +1 Cool (max +3)
  • __ +1 Hard (max +3)
  • __ +1 Hot (max +3)
  • __ +1 Sharp (max +3)
  • __ +1 Will (max +3)
  • __ +1 Species Move
  • __ +1 Class Move
  • __ +1 Class Move
  • __ +1 Personal Move
  • __ +1 Personal Move
  • __ +1 Move from any list

Must have 5 advances from choices above before selecting those below

  • __ +1 to any Stat (max +3)
  • __ retire your character to safety and create a new character
  • __ create a second character to play, so now you’re playing two
  • __ remove a debility
  • __ choose 3 basic moves and advance them
  • __ choose 3 basic moves and advance them
  • __ invent your own move, subject to GM approval, or +1 Move from any list

XP and Advancement

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