Steady hands, swift feet...


Cool: +2
Hard: +1
Hot: -2
Sharp: +3
Will: +2

Harm Countdown: 3:00

Shock Countdown: 0:00

Experience: X X X X X

Special Moves:
Duct Rat: At the beginning of the session, roll +Sharp. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1 anyway because you can’t help but be that good. At any time during the session, spend your hold 1 for 1 to:

  • Learn a secret about any NPC on the same ship or station
  • Find a person on the same ship or station no matter where they are
  • Insert yourself into any scene on the same ship or station
  • Escape a situation or scene taking place on a ship or on a station provided no-one is directly watching you, or you create a suitable distraction.

Precision Violence: When you are boosted you may add one of the following tags to any melee attack:

  • ap
  • disruptor
  • anti-barrier
  • lift

Species Move:
Eidetic Memory: All Drell have eidetic memories, yours is just honed more sharply than most. Immediately advance the consult your training Basic Move. You have a new result on a roll of 12+.

Class Moves:
Break and Enter: You are talented at gaining access to places you have no business being. When you attempt to enter or exit such a place, roll +Sharp. On a 10+, choose 3. On a 7-9, choose 2:

  • You get where you wanted to be
  • You remain undetected while getting there.
  • You leave no trace of ever having been there
  • You stumble across something useful or interesting along the way.

Lift, Pull, and Throw: When you go into battle equipped with a biotic amp implant, roll +Cool. On a 10+, hold 3. On a 7-9, hold 2. On a failure, hold 1 anyway, but your position is untenable. During the battle, you may spend your hold, 1 for 1, to:

  • Lift a character out of cover or throw their cover out of the way. Gain +1forward against them
  • Throw a character against a wall. inflict 2-shock
  • Pull a character, helpless, toward you. Inflict +1harm on your next attack against them.

Tactical Cloak: You have a series of subdermal implants throughout your body that provide an integrated tactical cloak system. When you use your tactical cloak in battle, roll +Cool. On a 10+, hold 3. On a 7-9, hold 2. On your turn, you can spend your hold 1 for 1 to:

  • Create an opportunity but you haven’t yet seized it or followed through on it. The GM will tell you what it is. Take +1forward.
  • Secure an objective by stealth
  • Automatically get 10+ when you follow through on someone else’s move.
  • Attack from surprise. This option uses up all remaining hold. Do +1harm per spent hold.

Personal Moves:

Demophobia: When facing a gang or mob, gain +1ongoing for every size-category larger the gang is than you on any move to fight or escape the gang.

Impossible Reflexes: The way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead.

Trustworthy Face: When you try to seduce or manipulate another player’s character, roll +Hx instead of roll +Hot. An NPC, roll +Cool instead of roll +Hot.


  • Heavy Pistol (2-harm close loud)
  • M-55 Argus assault rifle (3-harm close messy hi-tech)
  • Geth Javelin sniper rifle (4-harm far reload recoil hi-tech)
  • Kragg’s Area Shotgun (3-shock close area ap hi-tech)
  • Light Armor (mismatched leather clothing) (1-armor)
  • Omni-Tool with Omni-blade (2-harm hand implanted)

Resources: 2

Four additional items of your choice:

  • Omni-blade
  • Biotic implants that provide 2-barrier
  • Information on “Underground Railroad” contacts throughout the Omega Nebula
  • +1 Resources – Extra money/favors/goodwill

    Kragg: 1
    Jarek Bal’iban: 2
    Nova Noir: 3
    Siala Jonis: 1
    Daro: 1
    Wyatt: 1
    Lily: 1
    Atma: -1
    Artemisia: -1
    Quinn: 2
    Astrophel: 1
    Kurg: 1
    Sira’tal: 1
    Ilam: 1


Drala is a teenaged drell duct-rat from Omega who escaped to the refueling station shortly after the Cerberus invasion. Although she looks scrawny and underfed, Drala seems to be making a fairly successful living working as a courier in her new home. She has also recently become involved with a group of smugglers who help slaves escape from the various batarian-held parts of the nebula.


Mass Effect - Rebirth ardhanari